For this weeks assignment, I spent a lot of time playing with fleshing out the world, since I struggled last week. This is the last iteration, but it certainly wasn’t the first. I started and stopped multiple words.
With my mood board, I wanted to create something decidedly and comically feminine to counteract the overt masculinity of this software. Hence, the Womb Warrior. I created a material for the landscape from a scanning electron microscopic image of the womb.
This is the most obvious source of inspiration
The interactions are as follows: point light on/off when character enters, color change with ‘B’ press, music cue when actor enters far trigger volume, and sky color change when actor exits.
From the following poem, I went through a brainstorming, word-association session starting with the word “blighted.”
The following ensued.
From this session, I decided to try and visually create a “High-level Overview of Sadness.” I think the point is better illustrated with the writhing avatars, but here is the general idea.
I’ll be the first to admit that I should have spent way more time playing around (and plan to), but given my limitations, I do like the absurd concept.
It took some time to even get the software to open because of version download issues and then the finnecky nature of the program.
I was also having trouble finding certain effects and content in the folder viewer, so I couldn’t migrate the asset. I really wanted a landscape.
I also left that delightful notice in the upper left corner to illustrate that I have not yet determined how to ‘Disable All Screen Messages.’ Definitely taking baby steps with UnReal